Research paper · Version 1.0
How to Stop Gambling
Why betting, casino apps and speculative trading are so hard to stop for people who are careful everywhere else, why you can't win it back, and what a staged 90-day method targets, day by day
Phalanx Labs
31 October 2026
phalanxlabs.io
Research paper
How to Stop Gambling
Why betting, casino apps and speculative trading are so hard to stop for people who are careful everywhere else, why you can't win it back, and what a staged 90-day method targets, day by day
Phalanx Labs
Behavior and performance engineering · Dubai, Bangalore, London
Abstract
What works to stop gambling is making the next bet hard to place and having a plan for the moments you want one, not trying harder when the urge hits. Gambling hooks the brain's reward system with wins that come at random, near-misses that feel like almost winning, and an app that is always in your pocket. The odds are also built so the longer you play, the more you lose, which means you can't win your losses back. People who stop for good usually close their accounts, sign up to self-exclusion, block gambling payments, put their money where someone they trust can see it, and plan a response for every trigger that's left. If you're having thoughts of harming yourself, contact a crisis line or emergency services now. If you're in debt, free debt advice can help.
This paper explains each part of that answer and the research behind it. It covers whether gambling is a real addiction, why you keep betting when you know the odds are against you, why almost winning makes you want to play again, why you chase your losses, why you can't win them back, why betting on your phone is so hard to stop, whether trading or crypto can be gambling, what stopping feels like, how to block gambling and whether self-exclusion works, what sets off a relapse, how to face the debt, whether you can stop on your own, and what to do if you bet again. Each section starts with a short, direct answer. The detail and the evidence follow.
The last part of the paper describes what the Behavior Control System, the 90-day method Phalanx Labs runs with every client, targets for someone stopping gambling and on which days. Of the 290+ clients we have worked with across 12 countries over 7 years, 98.4% had already tried and failed to stop before they came to us. We report a 97% success rate, defined as the share of clients who ran the program and stayed off the habit through the program and the six months of aftercare that follow it, and we explain how it is tracked and what it cannot show. It comes from client follow-up, not from a controlled trial. The program is not therapy, clinical care, medical treatment or financial advice, and it does not replace a doctor or a crisis service.
Keywords
- how to stop gambling
- gambling disorder
- gambling addiction
- variable ratio reinforcement
- dopamine and uncertainty
- near-miss effect
- losses disguised as wins
- chasing losses
- house edge
- expected value
- sports betting
- in-play betting
- trading and gambling
- self-exclusion
- gambling debt
- suicide risk
- relapse prevention
01
1. How do you stop gambling? The short answer
In brief
You stop gambling for good by putting distance between the urge and the bet, getting the money where someone can see it, and planning what you'll do at each moment you used to bet. Willpower in the moment is the approach that fails most often. If you're thinking about harming yourself, get help now.
Most people who want to stop gambling have already tried, often many times. Of the 290+ clients we have worked with across 12 countries over 7 years, 98.4% had already tried and failed to stop a habit before they came to us, and betting, casino apps and trading that has turned into gambling are among the habits they bring. The attempts were real: an app deleted after a bad night, a deposit limit, a promise to stop once the money was back, a rule about only betting on the weekend. They didn't last, and the research shows why that's so common. In a study that followed 101 people who had recently stopped gambling, only 8% stayed completely free of gambling over the next twelve months1. The same study found that relapses happened most often in the evening, when the person was alone and thinking about money.
The usual explanation is a lack of willpower. That's wrong in a useful way. Deliberate self-control, run largely by the prefrontal cortex, is real, but stress, tiredness and things the brain links to past gambling take it offline easily2-4. Gambling adds problems of its own. Its rewards arrive at random, which produces some of the most persistent behavior known5. Near-misses and small wins that are really losses keep the reward system engaged even when no money is won6, 7. After a loss, people become more willing to take risks, not less, so the urge to win it back gets stronger exactly when the losses are biggest8, 9. And today the next bet is a few taps away, at any hour, with money moving in seconds10. A decision made calmly in the morning has to be carried out by a stressed, restless person at night, with the app in their hand. People are poor at predicting how differently they'll feel in that second state11.
Gambling disorder is now classed with the substance addictions in the main US psychiatric manual, because it shares so much with them: the same symptoms, the same high overlap with other addictions, and treatments that were built on addiction treatment12. The brain's reward system is at the center of it. Dopamine cells respond most strongly when the outcome is most uncertain13, and in people with gambling problems, dopamine release during gambling has been linked to how excited they feel and how severe their problem is14, 15. The rest of this paper shows how each part of gambling, the machine, the odds, the phone, the debt and the thoughts that argue for one more bet, works on that system, and what to change about each one.
| Attempt | What it changes | What it leaves in place |
|---|---|---|
| Deleting the app | One route to a bet, for a while | The account, the saved card, the marketing emails and every other site. Reinstalling takes a minute. |
| A deposit or loss limit | How much can go in, on one site | The limit is set by the person who will later want to raise it, and other sites have no limit at all. |
| Stopping once you're back to even | Nothing until the money comes back | The house edge makes getting back to even less likely the longer you play (Section 6), so the stop date keeps moving. |
| Only small bets, or only at weekends | Size or timing | Every bet keeps the reward system and the urge trained. A small bet after a loss is where chasing starts. |
| Switching from casino apps to sports, or from betting to trading | The product | The same uncertain rewards and the same urge, through a different screen (Section 8). |
| A promise to someone, made after a bad loss | Motivation, for a few days | Nothing structural. The access, the triggers and the debt that led to the last bet are still in place. |
The rest of this paper takes the questions people ask about stopping gambling one at a time. Section 2 answers whether gambling is a real addiction and how to tell if you have a problem. Sections 3 to 6 explain why it's so hard to stop: what random wins do to the reward system, why near-misses work, why you chase losses and why the odds mean you can't win it back. Sections 7 and 8 deal with betting on your phone and with trading that has turned into gambling. Section 9 describes what stopping feels like, Section 10 how to block gambling and whether self-exclusion works, and Section 11 what sets off a relapse. Section 12 deals with the debt and the people affected, Section 13 with whether you can stop on your own, and Section 14 with what to do if you bet again. Section 15 sets out what the Behavior Control System targets for someone stopping gambling, day by day, Section 16 reports our results and the limits of this paper, and Section 17 says when to get help straight away. Where the program is described, we say what each day targets and why. We do not publish how.
02
2. Is gambling an addiction, and how do I know if I have a problem?
Before Day 1
In brief
Yes. Gambling disorder sits in the same chapter as the substance addictions in the main US psychiatric manual. The clearest signs are chasing losses, lying about how much you gamble, borrowing to cover it, and feeling restless when you try to stop.
Gambling can be an addiction in the full sense, and the main US psychiatric manual treats it as one. When the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) was prepared, the disorder was renamed from pathological gambling to gambling disorder and moved out of the impulse-control chapter, where it had sat beside conditions such as kleptomania, and into the chapter on substance-related and addictive disorders12. The reasons were that gambling and substance problems present with similar symptoms, occur together far more often than chance, share biological markers and thinking problems, and respond to treatments built on addiction treatment. A diagnosis now needs four or more of nine criteria within one year. The threshold used to be five, and the criterion about committing illegal acts to fund gambling was removed because it added little to an accurate diagnosis. It was folded into the criterion about lying to cover up the extent of gambling.
Gambling problems are common. A systematic review of 69 studies found that the share of adults with a gambling problem in the past year ranged from 0.12% to 5.8% across countries, and from 0.12% to 3.4% across Europe, with the differences partly due to how each study measured it16. A Lancet review put the range at 0.2% to 5.3% of adults worldwide, depending on the screening tool used and how easy gambling is to get to17. In the United States, gambling disorder affects an estimated 0.5% of adults, and most people who have it are never identified or treated, including when they see a doctor18. Those figures count disorder at its most severe. Harm from gambling reaches a much larger group, because it isn't limited to people who meet the criteria19.
2.1The signs
No single sign settles it, but some are close to the center of the problem. Chasing losses, betting more to win back what you've lost, is widely regarded as the defining feature of disordered gambling and the mark of the change from recreational to disordered gambling9. Borrowing money to cover gambling, or relying on others to bail you out, is one of the diagnostic criteria, and consumer credit use and debt rise with the severity of the problem20. Lying to hide how much you gamble is another, and the DSM-5 text names illegal activity as one form that lying can take12. Many people also bet more over time to get the same feeling, and feel restless and irritable when they try to cut down, the gambling versions of tolerance and withdrawal21.
| Sign | What it looks like | What the research says |
|---|---|---|
| Chasing losses | Betting again, often bigger, to win back what you've lost | Widely regarded as the defining feature of disordered gambling9 |
| Borrowing or bailouts | Credit cards, loans or family money to cover gambling or its debts | A diagnostic criterion; credit use and debt rise with severity20 |
| Hiding it | Lying about how much you gamble, hidden accounts, deleted histories | A diagnostic criterion, which in DSM-5 includes illegal acts to fund gambling12 |
| Needing more | Bigger stakes than before to feel the same | Most gamblers in one study raised their stakes, mainly in pursuit of winning21 |
| Restless when stopping | Irritable, on edge and preoccupied when you try to cut down | Reported by 87% of pathological gamblers in one study22 |
| Gambling to change how you feel | Betting when bored, stressed, low or wired | Boredom and the search for arousal are linked to gambling problems23 |
2.2It rarely comes alone
Gambling problems usually sit beside other problems. In the National Epidemiologic Survey on Alcohol and Related Conditions, which interviewed 43,093 adults in the United States, 0.42% had had pathological gambling at some point in their lives. Of those, 73.2% had also had an alcohol use disorder, 60.4% nicotine dependence, 49.6% a mood disorder, 41.3% an anxiety disorder and 38.1% a drug use disorder24. A meta-analysis of eleven population studies found the same pattern, with nicotine dependence the most common at 60.1%, followed by a substance use disorder at 57.5%25. That overlap is why the program treats habits that travel together as one problem (Section 15), and why drinking matters to anyone stopping gambling. A few drinks lower the guard, and the bet gets placed.
Source. Petry, Stinson and Grant 2005, The Journal of Clinical Psychiatry24.
Alcohol use disorder: 73.2%; Personality disorder: 60.8%; Nicotine dependence: 60.4%; Mood disorder: 49.6%; Anxiety disorder: 41.3%; Drug use disorder: 38.1%.
2.3Different people get there by different roads
People don't all develop gambling problems the same way. Blaszczynski and Nower's pathways model describes three groups: people whose problem was mainly learned, through wins, near-misses and habit; people who were emotionally vulnerable before they started and use gambling to change how they feel; and people with a more impulsive, antisocial pattern26. The groups need different emphasis. Someone in the first group may need mostly to break the conditioning and cut off access. Someone in the second also needs other ways to deal with stress, low mood or boredom, because gambling was doing that job. This is part of why the program begins with a diagnostic conversation rather than a standard plan (Section 15).
One cause is easy to miss and important to rule out. Some medicines that act on dopamine can bring on gambling. In a study of 3,090 people being treated for Parkinson's disease at 46 centers in the United States and Canada, 13.6% had an impulse control disorder and 5.0% had a gambling problem. These disorders were more common in people taking a dopamine agonist, 17.1% against 6.9% in those who weren't, which meant two to three and a half times the odds27. Dopamine agonists are also prescribed for restless legs. Anyone taking one who finds themselves gambling should tell their doctor, and should not stop or change the medicine on their own.
03
3. Why can't I stop gambling when I know the odds are against me?
Days 1 to 17, Brain chemistry restabilization
In brief
Because knowing the odds doesn't reach the part of the brain that's driving the bet. Gambling pays out at random, and random rewards produce the most persistent behavior there is. The brain's dopamine system responds most when the outcome is uncertain, so the thrill comes before the result, win or lose.
Knowing the odds and feeling the urge happen in different systems. The odds are known by the part of you that does arithmetic and makes plans. The urge comes from a reward system that learns from experience, and what gambling teaches it is that the next bet might be the one. That lesson is taught by the way gambling pays out, not by its average, and it doesn't go away because you understand it. Many of the people who lose most to gambling are good with numbers. Their arithmetic is fine. It isn't the part of them that's placing the bet.
3.1Rewards that come at random
In the 1950s Charles Ferster and B. F. Skinner mapped how the timing of rewards shapes behavior. A reward that comes after a fixed number of actions produces bursts of work with pauses after each reward. A reward that comes after a varying number of actions, unpredictably, produces a high, steady rate that is very hard to stop, because there is never a moment when the next action is clearly pointless5. They called it a variable-ratio schedule. Gambling is a version of it. Haw points out that a gaming machine works on a random-ratio schedule, where each bet has the same chance of paying, and that what keeps people playing is less the average rate of wins than the early wins and the long runs without one28. Harrigan and Dixon obtained the design documents for slot machines in use in Ontario and showed how the machines are built around this: the speed of play, the near-misses, wins that are really losses, and identical-looking machines that pay back very different percentages29.
An engineering drawing of a betting app as a machine with four numbered parts: the stake, a random number generator that decides the result when the bet is placed, the display, and an occasional payout. Below it, a tape of sixty bets shows wins on two schedules that both pay one time in six. On the fixed schedule, every sixth bet wins and the gaps between wins are all six. On the variable schedule, the gaps between wins are 2, 9, 1, 4, 13, 3, 7, 1, 11 and 9 bets, so the next win can never be predicted. A toggle switches between the two schedules.
3.2The thrill comes before the result
Dopamine cells do two jobs that matter here. In the work that defined the modern view, they fired in response to the difference between the reward that came and the reward that was expected, a teaching signal30. Fiorillo, Tobler and Schultz then showed a second response. Monkeys saw signals that predicted a reward with different probabilities. The quick burst of activity when the reward arrived varied steadily with probability, as a teaching signal should. But a slower response built up gradually between the signal and the moment the reward might arrive, and it was largest when the outcome was most uncertain, at a 50% chance, and smaller when a reward was nearly certain or very unlikely13. Uncertainty itself was being coded.
- Chance of a win
- 50%
- Uncertainty
Note. Shapes drawn from the formulas the study describes, not recorded firing rates
Source. After Fiorillo, Tobler and Schultz 200313.
A probability dial and a chart. The dial shows the chance that the next bet wins, which the reader can move from 0% to 100%. The chart shows two curves across that range. The first, the slow build-up of dopamine activity before the result, rises from zero at a 0% chance to a peak at 50% and falls back to zero at 100%, following uncertainty. The second, the burst when a win arrives, is largest when a win was unlikely and falls to zero when a win was certain. Readouts give the chance and the uncertainty at the chosen point.
Gambling is built out of exactly that state: a result that hasn't happened yet, at odds that feel close. Anselme and Robinson's review argues that in gamblers, dopamine release seems to reflect the unpredictability of the reward rather than the reward itself, so the motivation to gamble is driven largely by not knowing31. Human imaging fits. In a PET study of 24 men playing a slot machine task, dopamine was released in the striatum during both high-reward and low-reward games, whatever the outcome, and the size of the release in the ventral striatum tracked how high the players felt. In the men with pathological gambling, a larger release went with more severe symptoms15. In a study of 18 pathological gamblers and 16 controls, gamblers whose dopamine was released during a card game reported more excitement than controls, even though they played worse14. The buzz arrives while the reels spin, the match is live or the position is open. That's why a person can keep betting after the money stopped mattering.
The body joins in. Meyer and colleagues measured ten regular gamblers in a casino on two occasions: once playing blackjack for their own money, and once playing the same game for points. With money on the table, heart rate rose within thirty minutes and stayed up, and cortisol, a stress hormone, rose at thirty minutes and higher still at sixty, then returned to normal after the game ended32. Gambling is a stress response that people seek out. That matters later in this paper, because the stress of the debt is one of the things that sends people back (Sections 11 and 12).
3.3Less response to everything else
Over time the rest of life can come to feel flat in comparison. Reuter and colleagues scanned pathological gamblers and controls during a simple guessing game and found less activation in the ventral striatum and the ventromedial prefrontal cortex in the gamblers; the more severe the gambling, the lower the activation33. Van Holst and colleagues' review concludes that gambling disorder fits current models of addiction, which stress the pathway from the brain's dopamine source to the orbitofrontal cortex, and that people who play slot machines and people who play table games may reach the problem by different routes34. Berridge and Robinson's distinction between wanting and liking helps explain what people describe: the urge to bet can grow even as the enjoyment of betting fades35.
The way the brain values time shifts too. Petry asked 60 pathological gamblers and 26 controls to choose between smaller amounts of money now and $1,000 later. The gamblers devalued the delayed money faster than the controls, and gamblers who also had a substance use disorder devalued it faster still36. A meta-analysis across addictive behaviors found the same steep discounting37. A bet pays off in seconds or minutes. Getting out of debt, rebuilding trust and saving pay off over months and years. A brain that discounts the future steeply weighs those two very unequally, and the bet wins the comparison.
Finally, repetition turns the bet into a habit. Everitt and Robbins describe addiction as a shift from goal-directed control, which weighs an action by its expected outcome, to habitual control, which runs a practiced response directly from the setting38. Behavior repeated in a stable context comes to be triggered by that context with little reference to current goals39, and stress pushes the balance further toward habit3. A thumb that opens the betting app at half-time, or a hand that checks the price on the train home, is running a habit. By the time a decision is made, the app is already open.
The new pursuit comes early because stopping gambling leaves a hole where a strong reward used to be. Animal research shows that an enriched environment, with novelty, exercise, social contact and challenge, both prevented the development of drug addiction and reduced relapse-like behavior40, and Bickel and colleagues describe addiction as an excessive value placed on one reward with a short time horizon, at the expense of other rewards, with building those other rewards as one route out41. For someone who has spent years reading form, odds or charts, a pursuit that rewards skill, effort and patience gives that part of them real work to do.
04
4. Why does almost winning make me want to bet again?
Days 18 to 31
In brief
Because the brain treats a near-miss partly like a win. In scanning studies, near-misses lit up the same reward areas as real wins and made people want to keep playing, even though they felt worse. Modern machines also celebrate small wins that are really losses, which the body responds to as if they were wins.
A near-miss is a loss, but the brain doesn't fully file it as one. When the third cherry stops just above the line, the horse finishes second or one leg of the accumulator fails, part of the reward system responds as if you'd nearly done it, and nearly doing it suggests you're getting close. You aren't. On a machine or an app, each result is independent of the last. But the feeling of being close is one of the strongest reasons people give for playing on, and it has been measured.
4.1What a near-miss does in the brain
Clark and colleagues built a simple two-reel slot machine with six icons on each reel and a payline across the middle. On some trials the player chose which icon to play, and on others the computer chose. A win came when the right-hand reel stopped with the chosen icon on the payline, one trial in six. A near-miss came when it stopped one place above or below, two trials in six, and a full-miss when it stopped further away, three trials in six6. In 40 volunteers, near-misses were rated as less pleasant than full-misses, yet they increased the desire to keep playing, and that effect appeared when the player had chosen the icon. In the scanner, with a second group of 15 volunteers, near-misses recruited parts of the striatum and the insula that also responded to wins, and the insula response to near-misses was stronger in people who scored higher on a questionnaire about gambling beliefs. The authors' conclusion is that near-misses invigorate gambling by recruiting reward circuits even though they pay nothing.
The near-miss effect on desire to play appeared when the player had chosen the icon
Source. Clark et al. 2009, Neuron6.
A drawing of a two-reel slot machine with six icons on each reel and a payline. Brackets on the right-hand reel mark where it can stop: on the payline is a win, one trial in six; one place above or below is a near-miss, two trials in six; further away is a full-miss, three trials in six. The reader can select each outcome. A win was the most pleasing and engaged reward circuits. A near-miss was rated less pleasant than a full-miss but increased the desire to keep playing, and engaged the striatum and insula as wins do. A full-miss was disappointing and had no win-like response. The behavioral study had 40 volunteers with 60 trials each; the brain responses come from a second group of 15.
In regular gamblers the effect is stronger. Chase and Clark scanned 20 regular gamblers, from recreational players to people with probable pathological gambling, on the same task. Near-misses produced a response in the ventral striatum, which also responded to wins, and the more severe a person's gambling, the larger the response to near-misses in the dopamine-producing midbrain42. Habib and Dixon compared 11 pathological and 11 non-pathological gamblers looking at slot machine outcomes: near-misses activated brain regions linked to wins in the pathological gamblers, and regions linked to losses in the others43. For a person with a gambling problem, a near-miss carries part of the feeling of a win.
How often near-misses happen matters too. Kassinove and Schare had 180 students play a computerized four-wheel slot machine set to show near-misses on 15%, 30% or 45% of losing spins, then stopped all wins and counted how long each person kept playing. Near-misses on 30% of spins produced the most persistence, more than either 15% or 45%. An early big win made no measurable difference44. Too few near-misses and the machine feels cold. Too many and they stop meaning anything. In between, they keep people at the machine.
4.2Losses disguised as wins
Modern machines and online slots have a second trick. On a game where you bet across many lines at once, a spin can pay back less than it cost and still be presented as a win, with the lights, the sounds and the word on the screen. Dixon and colleagues called these losses disguised as wins. They measured skin conductance, a sign of the body's arousal, and heart rate in 40 novice players on a multi-line slot machine. Skin conductance after a disguised loss was similar to skin conductance after a real win, and both were larger than after a plain loss7. The player had lost money on the spin, and their body responded as if they'd won.
Skin conductance was similar for wins and disguised losses, and larger for both than for plain losses
Note. Credits are illustrative; the arousal pattern is the study's
Source. Dixon et al. 2010, Addiction7.
Three slot machine spins, each staking 20 credits. In the screen view, the first spin shows WIN 50 with lights and sounds, the second shows WIN 5 with lights and sounds, and the third is quiet. In the ledger view, the first spin nets plus 30 credits, the second nets minus 15 and the third nets minus 20, so the second spin, presented as a win, is a loss. A bar for each spin shows the body's arousal response: about equal for the win and the disguised loss, and lower for the plain loss. The credit amounts are illustrative; the arousal pattern is the study's.
4.3The feeling of control
Gambling also gives people a sense of control over outcomes that are mostly chance. In a series of six studies, Ellen Langer found that bringing features of skill into a game of chance, such as choosing your own lottery ticket, competing against someone who seems nervous, or practicing first, made people more confident of winning than the odds justified. She called it the illusion of control45. Clark's finding that the near-miss effect depended on the player having chosen the icon is the same illusion in the brain6. A meta-analysis of the questionnaires that measure gamblers' thinking errors found large differences between pathological gamblers and other people on all six instruments. The illusion of control and the gambler's fallacy, the belief that after a run of one result the other becomes more likely, were the two errors measured most consistently, and the gambler's fallacy showed the larger effects46. Picking your numbers, studying the form or reading the chart feels like skill, and the feeling of skill keeps you in.
05
5. Why do I keep chasing my losses?
Days 40 to 43, Impulse control
In brief
Because losing makes people more willing to take risks, not less, and because winning it back feels like the way to undo the loss. Each chase needs a bigger bet to recover a growing hole, so chasing is how small losses turn into large ones.
People chase losses because a loss that's been won back no longer feels like a loss, and the mind will take a large risk to get there. Behavioral economists have shown that people take risks to avoid a sure loss that they'd never take to secure a sure gain8. After a losing session, the choice feels like walking away down $300 for certain, or one more bet that might put you back to even. The second option feels like the sensible one. It isn't, because each attempt to get back to even needs a bigger stake than the last, against odds that haven't changed.
5.1Why a loss makes risk feel better
Kahneman and Tversky's prospect theory describes how people actually choose under risk. The value people place on a loss is steeper than the value they place on an equal gain, people are risk-averse when choosing between gains and risk-seeking when choosing between losses, and they give too much weight to small probabilities, which the authors note may add to the appeal of gambling8. Zhang and Clark's review describes loss-chasing as the defining feature of disordered gambling and the mark of the move from recreational to disordered play, and they show it takes two forms: chasing within a session, and coming back another day to get even9. They contrast two explanations. One is a failure of the brain's brakes, through weak inhibitory control and acting rashly under strong emotion. The other is that the gambler values outcomes in a way that makes getting back to even especially important. The second explains why breaking even matters so much to people who gamble.
Imaging shows the two sides of the choice. Campbell-Meiklejohn and colleagues scanned healthy adults as they decided whether to chase losses or quit to prevent further losses. Choosing to chase was linked to more activity in areas tied to motivation and the expectation of reward. Choosing to quit was linked to less activity in those areas and more in areas tied to anxiety and conflict. Activity in the anterior cingulate cortex after chasing and losing predicted a decision to stop at the next opportunity47. Chasing feels like hope. Stopping feels like anxiety. In the moment, the brain is weighing a feeling of possibility against a feeling of dread, and the arithmetic isn't part of it.
5.2The arithmetic of chasing
The best-known chasing system makes the problem plain. After every loss, you double the stake, so that one win recovers everything lost and leaves you a single original stake ahead. On a $10 even-money bet, the first loss means betting $20, then $40, then $80. After seven losses in a row you have lost $1,270, and the next bet has to be $1,280, still to win back only $10. On a single-zero roulette wheel, an even-money bet loses on 19 of the 37 pockets, so seven losses in a row has a chance of under 1% on any given run. But over 200 spins, the chance of meeting at least one run of seven losses is 60.4%. That figure is the arithmetic of the wheel, worked out exactly. The chase doesn't fail because of bad luck. It fails because long losing runs are certain to come, and the stake needed grows faster than any bankroll or betting limit.
Goal: win back the first $10
| Losses in a row | Lost so far | Next bet needed | Chance of a run this long |
|---|---|---|---|
| 1 | -$10 | $20 | 51.4% |
| 2 | -$30 | $40 | 26.4% |
| 3 | -$70 | $80 | 13.5% |
| 4 | -$150 | $160 | 6.95% |
| 5 | -$310 | $320 | 3.57% |
| 6 | -$630 | $640 | 1.83% |
| 7 | -$1,270 | $1,280 | 0.94% |
| 8 | -$2,550 | $2,560 | 0.48% |
If the next bet wins, the net gain is still $10
In 200 spins of a single-zero wheel, the chance of meeting at least one run of 7 losses is 60.4%
Note. Even-money bets on a single-zero wheel: 19 of 37 pockets lose
A spiral that widens with each loss in a row, beside a ledger. Starting from a $10 bet and doubling after each loss: after 1 loss $10 is lost and the next bet is $20; after 2, $30 lost and $40 needed; after 3, $70 and $80; after 4, $150 and $160; after 5, $310 and $320; after 6, $630 and $640; after 7, $1,270 and $1,280; after 8, $2,550 and $2,560. The chance of a run that long on a single-zero wheel falls from 51.35% for one loss to 0.48% for eight, but in 200 spins the chance of meeting at least one run of seven losses is 60.4%. If the next bet wins, the net gain is still only $10.
5.3How the mind keeps the score
Chasing is easier to keep doing because the memory of gambling isn't an accurate account. Gilovich recorded what people said about the outcomes of their bets on professional American football. They spent more time explaining their losses than their wins, and the explanations followed a pattern: wins were taken at face value and even bolstered, while losses were explained away as flukes, the result of a bad call or a freak play that shouldn't count. When a critical fluke play was made more salient, it changed the expectations of people who had bet on the losing side more than those who had bet on the winner48. A loss explained away as bad luck doesn't count against your judgment, so the next bet feels just as smart.
| Match | Stake | Result | Balance | Explained away |
|---|---|---|---|---|
| Saturday, home win | $50 | +$45 | +$45 | |
| Saturday, both to score | $50 | -$50 | -$5 | Penalty in the 89th minute |
| Sunday, away win | $100 | -$100 | -$105 | Keeper's mistake |
| Monday, over 2.5 goals | $100 | +$90 | -$15 | |
| Tuesday, accumulator | $40 | -$40 | -$55 | Four of five legs came in |
| Wednesday, home win | $150 | -$150 | -$205 | Wrong team picked by the manager |
| Saturday, correct score | $30 | +$240 | +$35 | |
| Saturday, home win | $200 | -$200 | -$165 | Red card |
| Account balance | -$165 | |||
Note. Illustrative bets; the pattern of explaining away losses is the study's
Source. Gilovich 1983, Journal of Personality and Social Psychology48.
A ledger of eight illustrative football bets. In the memory view, the three wins of 45, 90 and 240 stand out, and each of the five losses carries an excuse such as a penalty in the 89th minute, a keeper's mistake, four of five legs coming in, the wrong team picked by the manager and a red card, so the week feels roughly even. In the statement view, the running balance falls to a net loss of 165 over the week, with the excuses removed.
Lesieur's study of people whose gambling had become compulsive described a narrowing spiral: as the losses mount, the person's options shrink, borrowing and hiding become part of keeping the gambling going, and involvement deepens to cover the losses it has caused49. Blaszczynski and colleagues asked gamblers why they had increased their bets. Most had, and the main reason was not to keep up the excitement, as the older diagnostic manual suggested, but thinking about winning21. Bigger bets are usually a plan to win it back.
The aim on those days isn't to suppress the thought. Pushing a thought away tends to make it come back more often50, and approaches that teach people to notice a thought as a thought, without obeying it, have support across many problems51. The program's view is that the thought about winning it back will come, especially after a loss, a payday or a big match, and that the work is to recognize it on sight and to have already decided what it is.
06
6. Can I win back what I've lost?
Day 27, Brain chemistry restabilization
In brief
Not by gambling. Every casino game and betting market is priced so the operator keeps a share of everything staked. The more you bet, the closer your result gets to that built-in loss, so the longer you play to win it back, the more certain you are to lose more.
No. Not reliably, and not by gambling more. Every game is priced so the house keeps a share of the money staked over time. That share is called the house edge. On a single bet anything can happen, which is what makes gambling feel winnable. Over many bets the edge takes over, and the share of people who are ahead shrinks as the bets add up. Trying to win back losses means placing more bets, and more bets bring the result closer to the loss the game was built to produce.
6.1The edge, worked out
A single-zero roulette wheel shows the arithmetic plainly, because its rules are simple and public. It has 37 pockets: 18 red, 18 black and one green zero. A $10 bet on red wins $10 on 18 pockets and loses $10 on 19. On average, then, each $10 bet loses 10 times 1 in 37, about 27 cents, which is 2.7% of the stake. That's the house edge. After 1,000 bets of $10, $10,000 has been staked and the expected loss is about $270. Nobody loses exactly that, and the spread of results is what keeps people playing. But the spread grows slowly while the expected loss grows steadily. After 10 bets, about 34% of players are ahead. After 100 bets, about 36%. After 1,000 bets, about 19%. After 5,000 bets, under 3%. Those figures are exact arithmetic for this game, not a simulation. Other games carry different edges, and Harrigan and Dixon showed that two slot machines that look identical can be set to pay back very different percentages, which a player has no way to see29.
- Bets placed
- 1,000
- Total staked
- $10,000
- Expected loss
- $270
- Players ahead
- 18.8%
Note. Exact arithmetic of a single-zero wheel, not a simulation
A chart of money won or lost against the number of $10 bets on red, from 0 to 1,000, on a single-zero roulette wheel. A straight line slopes down at 2.7% of everything staked: an expected loss of $27 after 100 bets and $270 after 1,000. A shaded band, holding 90% of players, widens slowly around the line and by 1,000 bets lies mostly below zero. A second panel shows the share of players still ahead: about 34% after 10 bets, about 36% after 100, about 26% after 500 and about 19% after 1,000. A slider lets the reader read the values at any point. All values are exact arithmetic for this game.
6.2What about skill?
Sports betting and poker involve some skill, and that's exactly what makes them persuasive. Knowing the teams or reading the table can feel like an edge. But the operator builds its own margin into the odds of every market, so a bettor has to beat the margin as well as the result. And in a study of sports bettors, the strongest predictors of problems weren't how much people bet but why and how they thought about it: betting for money, mistaken beliefs about predicting results, strong urges, drinking problems and lower self-control. Higher-risk bettors were also less likely to watch the event they had bet on, which suggests the bet itself had become the point52. The belief that skill will win the losses back is one of the thinking errors measured most consistently in gamblers46.
This is the point at which many of our clients stop arguing with the urge and start working with the numbers. When a person writes down, from their bank statements, what they have lost and what they owe, the case for one more bet to win it back loses most of its force. The program asks every client to put every problem in their life on paper, money included, before the trigger work starts (Section 15).
07
7. Why is betting on my phone so hard to stop?
Days 3 to 9, Brain chemistry restabilization
In brief
Because the phone removes everything that used to slow a bet down. It's always with you, it never closes, money moves in seconds, and in-play betting turns one match into dozens of bets. Faster games are more exciting and harder to stop, especially for people who already have a problem.
Betting on a phone is hard to stop because nothing stands between the urge and the bet. For most of history, gambling meant going somewhere: a betting shop with opening hours, a casino a drive away, cash in your pocket. Each of those was a delay, and a delay gives the part of you that makes plans a chance to step in. A phone takes the delays away. Gainsbury's review describes internet gambling, including mobile, as the fastest-growing way to gamble, and names the concerns about it: it is always accessible, the interface is immersive, and money is very easy to spend10.
7.1Speed
How fast a game runs changes how people play it. Harris and Griffiths reviewed eleven studies of speed of play. Across the studies, faster games were preferred and rated as more exciting by every kind of gambler, from people with no problem to people with a serious one, and fast games were particularly appealing to people with a gambling problem. The behavioral results were less consistent, but the general trend was that faster games led to more bets, longer play and more difficulty stopping, especially for problem gamblers53. Speed matters for a simple reason. Every second between one result and the next bet is a second in which a person might stop. When the next bet is immediate, that second never comes.
The machines that run fastest show it most clearly. Breen and Zimmerman compared 44 people in outpatient treatment for pathological gambling. Those who gambled mainly on machines had met the criteria for the disorder about a year after they started gambling regularly, against about three and a half years for those who gambled on more traditional forms such as cards or racing (1.08 years against 3.58)54. Dowling and colleagues caution that the popular description of gaming machines as the crack cocaine of gambling goes further than the evidence, which they found inconclusive55. What the research does support is that the features of a game, its speed, its frequency of results and its near-misses, shape how hard it is to stop.
7.2In-play betting
Sports betting used to be one decision per match. In-play betting turns it into many. Killick and Griffiths' scoping study notes that online sports betting made up 37% of the annual online gambling market in Europe, examined 338 online gambling sites that offered sports betting and found that 26% offered at least one in-play feature, such as cashing out a bet before the match ends. Their review of the research concluded that in-play betting may be more harmful than other ways of betting because of how it is built56. It brings the features that make machines hard to stop, fast results and constant chances to bet again, to sport.
Note. Schematic: the in-play markets are illustrative
Source. In-play features after Killick and Griffiths 201956.
A ninety-minute match drawn as a timeline from kick-off through half-time to full-time. In the first view there is one bet, placed before kick-off, and then the match is only watched. In the second view, betting markets open throughout the match, such as next goal, next corner, next card, next throw-in, over or under, and cash out, so the timeline fills with bet marks from start to finish. The markets are illustrative.
7.3Offers, notifications and the timing of temptation
The phone also brings the triggers to you. Newall and colleagues' review of gambling marketing from 2014 to 2018 found that it is highly targeted and everywhere around sport, that its most common forms promote the brand, complex financial incentives to bet, such as free bets, and complex odds, and that awareness of gambling marketing is associated with gambling more often and taking more risk57. A free-bet email that lands on payday, a push notification at half-time and an odds graphic in a sports feed are all triggers, delivered at the moment they are most likely to work. Cue-reactivity research shows that things linked to past use reliably produce craving and arousal58. In men with pathological gambling, watching gambling scenes produced strong urges to gamble, rated 5.20 on average against 0.32 in controls, and relatively less activity in frontal brain regions involved in controlling impulses59.
Late nights make it worse. Matches in other time zones, markets that never close and an app on the pillow keep people up, and a short night weakens the brakes the next day. After a night without sleep, the brain's emotional center reacted more strongly to unpleasant images, and its connection with the prefrontal cortex, which normally keeps it in check, was weaker60. One night without sleep also reduced the availability of a type of dopamine receptor in the brain's reward center61. A tired person with a betting app in bed is set up to lose the argument.
08
8. Is trading or crypto gambling?
Day 15, Brain chemistry restabilization
In brief
It can be. Investing and gambling are different, but speculative trading sits in between, and the people who do it have the same thinking patterns and motivations as gamblers. Problem speculation and problem gambling go together, and the investors who trade most earn least.
Trading becomes gambling when it's done for the result rather than the analysis: positions opened to feel something, leverage used to win back a loss, prices checked every few minutes, and trades that would never survive being written down beforehand. Arthur, Williams and Delfabbro reviewed the relationship between gambling, investing and speculation. They concluded that investing is distinct from gambling, but that speculation sits between the two: some of its features are like investing, some are like gambling and several are neither. People who gamble, invest and speculate have similar thinking styles, motivations and personalities, and the link is particularly strong between gambling and speculation. Speculators tend to be heavily involved in traditional gambling as well, and problem speculation is strongly correlated with problem gambling. The authors recommend that speculative trading be included when gambling is assessed, and that it be studied as a possible addiction in its own right62.
Whether trading has become gambling depends far more on how a person behaves in the market than on which market it is. The same is true of crypto, options and spread betting. The useful questions are the ones in Section 2: whether the trading involves chasing losses, hiding positions or borrowing to keep going, and whether the person feels restless and preoccupied when they try to stop.
8.1What frequent trading costs
The money tells the same story. Barber and Odean studied 66,465 households with accounts at a large discount broker from 1991 to 1996. The average household turned over 75% of its portfolio a year and earned 16.4% annually, while the market returned 17.9%. The households that traded most earned 11.4%. The authors attribute the high trading and poor performance to overconfidence, and their conclusion was that trading is hazardous to your wealth63. With the complete trading records of every investor in Taiwan, Barber and colleagues later found that individual investors as a group lost 3.8 percentage points a year to their trading, losses equal to 2.2% of Taiwan's gross domestic product, and that almost all of it could be traced to their aggressive orders64.
| The market | 17.9% | $26,859 |
| The average household | 16.4% | $24,872 |
| Households that traded most | 11.4% | $19,112 |
The average household turned over 75% of its portfolio a year
In Taiwan, all individual investors together lost 3.8 percentage points a year to their own trading
Note. Annual returns reported for 66,465 households, 1991 to 1996, compounded here for illustration
Three lines showing $10,000 growing over six years at the annual returns reported by Barber and Odean: 17.9% for the market, ending at about $26,860; 16.4% for the average household, ending at about $24,870; and 11.4% for the households that traded most, ending at about $19,110. Notes add that the average household turned over 75% of its portfolio a year, and that in Taiwan individual investors together lost 3.8 percentage points a year to their trading.
For someone whose job involves trading, stopping gambling can't mean leaving the market. It means drawing a clear line between the trading the job requires and the speculation that has turned into gambling, and putting the second behind the same barriers as any other form of gambling (Section 10). In the program that line is worked out with the client's specialist before the stop on Day 15.
09
9. What happens when you stop gambling?
Days 6 to 19, Brain chemistry restabilization
In brief
There's no dangerous physical withdrawal, but stopping is uncomfortable. Most people feel cravings and restlessness, and many sleep badly or feel physically unwell for a while. Boredom, money worries and the urge to check scores or prices are common in the first weeks.
Most people feel restless, irritable and preoccupied when they stop, and many feel physically off for a while. Gambling doesn't carry the medical danger that stopping heavy drinking can, but the discomfort is real and well documented. Rosenthal and Lesieur asked 222 people with pathological gambling about physical symptoms when they tried to cut down or stop, and compared them with people in treatment for substance dependence who gambled at least casually. Sixty-five percent of the gamblers had at least one physical symptom, against 2% of the comparison group. The most common were insomnia, in 50%, headaches, upset stomach or diarrhea, and loss of appetite. Ninety-one percent had cravings and 87% felt restless and irritable22. The symptoms were more common in people who gambled more hours and had more severe problems.
Note. 222 pathological gamblers; comparison group of people in treatment for substance dependence who gambled at least casually
Source. Rosenthal and Lesieur 1992, The American Journal on Addictions22.
A departures-style board listing what people with pathological gambling reported when they tried to stop. 65% had at least one physical symptom, against 2% of a comparison group. Physical symptoms: insomnia 50%, headaches 36%, upset stomach or diarrhea 34%, loss of appetite 29%, physical weakness 27%, heart racing or palpitations 26%, shaking 19%, muscle aches or cramps 17%, difficulty breathing 13%, sweating 12%, chills or fever 6.5%. A second panel shows cravings at 91% and feeling restless and irritable at 87%.
Blaszczynski and colleagues compared gamblers, people with alcohol dependence and people with both. Gamblers reported withdrawal symptoms as severe as those of the alcohol-dependent group. The authors noted it was still unclear whether the symptoms come from being unable to gamble or from losing a way of escaping stress21. Either way, the first weeks are the hardest, and the program plans for them rather than hoping they'll pass unnoticed.
9.1Boredom and the missing buzz
Gambling fills empty time better than almost anything, so stopping leaves a lot of empty time. Mercer and Eastwood found that boredom was linked to gambling problems even after allowing for sensitivity to reward, and that people seemed to gamble to raise their arousal more than to escape the bad feeling of boredom23. Stopping removes a reliable way of feeling something. That is why the first month of the program fills the day before the stop and adds a demanding new pursuit soon after it (Section 3).
Exercise helps with the restlessness. In a program of eight 50-minute sessions of physical activity for 33 people in treatment for pathological gambling, craving fell after each session and over the program, and anxiety, depressive symptoms and gambling behavior improved65. The study was small and had no control group, so it shows that the effect is plausible rather than proven. It fits the wider evidence that exercise affects the reward and stress systems involved in addiction66.
Cravings come in waves. The elaborated intrusion theory of desire describes a craving as a passing thought that becomes compelling when the mind elaborates on it, imagining the bet and the win, and fades when attention moves elsewhere67. No study gives a fixed number of minutes that a gambling craving lasts, and we don't quote one. What the research does show is that an urge that isn't fed tends to pass, and that strong urges and gambling beliefs predict relapse in people trying to stay stopped68.
10
10. How do I block gambling, and does self-exclusion work?
Days 31 to 38, Impulse control
In brief
Close your accounts, sign up to every self-exclusion scheme that covers the sites and venues you use, turn on your bank's gambling block, install blocking software on every device, and stop the marketing. Self-exclusion isn't watertight, but people who use it gamble less and report feeling better.
Block gambling at every level you can, because each barrier adds a delay, and a delay is when a plan has a chance to work. Close the accounts rather than only deleting the apps. Self-exclude from the operators and venues you use; many countries have a national scheme that covers all licensed online operators at once. Turn on the gambling block that many banks now offer on cards. Install blocking software on every phone, tablet and computer. Unsubscribe from every marketing email and text, leave the tipster and trading groups, and mute accounts that post odds. If it helps, ask someone you trust to have oversight of your accounts for a while. None of these is a cure. Together they turn a few taps into a long, deliberate effort.
This follows a basic finding about self-control. Strategies that change the situation before an urge starts work better than resisting an urge already under way69. Habits are triggered by settings, so changing the setting is one of the most reliable ways to break one70. Resisting the bet at eleven at night, alone, after a loss, is the hardest version of the task. Making the bet impossible to place at that moment is the easiest.
Each barrier adds a step, a delay or a person between the urge and the bet.
In one casino scheme, 30% of people who excluded themselves reported they had stopped gambling completely
Note. Schematic: steps, not measured times
Source. Self-exclusion figure from Ladouceur et al. 200071.
A process drawing from an urge to a bet placed, in three states. Before phones, the path had five steps: leave the house, get cash, opening hours, queue, bet. On a phone with apps, it has four quick steps: unlock, open app, deposit, bet. On a phone with barriers, six gates stand in the path: accounts closed, self-exclusion, a bank gambling block, blocking software on every device, marketing stopped, and money overseen by someone you trust. A note adds that in one casino scheme, 30% of people who excluded themselves reported they had stopped gambling completely.
10.1What the evidence on self-exclusion shows
Self-exclusion is an agreement with a gambling operator, or a national scheme, that it will refuse to let you gamble for a set period. The evidence is encouraging but limited. In a study of 220 people who had barred themselves from a Canadian casino, 95% scored as severe pathological gamblers, and 30% reported that they had stopped gambling completely once enrolled71. A follow-up of 161 people who excluded themselves, interviewed at 6, 12, 18 and 24 months, found that the urge to gamble fell and the sense of control rose, that the harm gambling did to daily life, social life, work and mood went down, and that the number of diagnostic criteria they met fell, a drop already visible by six months72. A study in European casinos found the same improvement in people's wellbeing, starting from the moment the agreement was signed, and noted that people's willingness to change peaked at the time they decided to exclude73.
Gainsbury's review gives the balance. Self-exclusion programs are under-used by people with gambling problems, and they are not completely effective: some people gamble in venues they have excluded from, or switch to other forms of gambling. But people who self-exclude generally report less gambling and better psychological wellbeing and functioning74. That is why one barrier isn't enough. Self-exclusion closes one door, and the bank block, the blocking software and the money oversight close the others. Hayer and Meyer's finding that the willingness to change is highest at the moment of decision is also a practical point: put the barriers in place the day you decide, not later.
10.2The money
Money is the access route that matters most, because no bet can be placed without it. Borrowing is one of the diagnostic criteria for gambling disorder, credit use and debt rise with how severe the problem is, and financial institutions are increasingly asked to recognize the harm that easy credit does to customers with gambling problems20. Practical steps follow from that: a bank card gambling block, lower or no available credit, and wages paid into an account the person can't spend from on impulse. For some people, letting a trusted person see the accounts for a while is the barrier that makes the others hold.
11
11. What triggers a gambling relapse, and how do you stop it?
Days 44 to 60, Impulse control
In brief
Relapses happen most often in the evening, when people are alone and thinking about money, and they're driven more by thoughts about winning than by low mood. You prevent them by knowing your triggers, removing the ones you can, and deciding in advance what you'll do about each one that's left.
The single most common setting for a gambling relapse is an evening alone with money on your mind. Hodgins and el-Guebaly followed 101 people who had recently stopped gambling for a year and asked about every relapse. Relapses varied a lot, but they happened most often in the evening, when the person was alone and thinking about their finances. Moods before a relapse were as likely to be good as bad. The most common reasons people gave, especially for major relapses, were thoughts about winning and feeling a need to make money. That is different from relapse to drugs and alcohol, which people tend to put down to bad moods1. Gambling is the one addiction that promises to solve the problem it has caused, and that promise is often the trigger.
Research on relapse in gambling is still thin. Ledgerwood and Petry's review found no consistent definition of relapse and only a few studies that had measured it directly, and drew on the wider addiction research to fill the gaps75. What that wider research shows applies here. Triggers are learned: a match, a payday, a notification or the sofa on a Saturday becomes linked to betting through repetition, and the link survives stopping. Bouton's work shows that stopping a learned behavior doesn't erase the learning. It adds a new memory that depends on context, which is why the old response returns in old settings, after time has passed, or after a single exposure76.
11.1The thoughts that argue for a bet
Because the reasons people give for gambling relapse are so often thoughts about winning, the thoughts themselves need work. In a study of Gamblers Anonymous members, stronger urges and more mistaken beliefs about gambling went with relapse, while attending meetings and support from family and friends went with staying stopped68. Table 3 sets out the thoughts that come up most often, and what the evidence in this paper says about each.
| The thought | The error | What the evidence says |
|---|---|---|
| I'm due a win. | The gambler's fallacy | Each spin or bet is independent; the gambler's fallacy is the most consistently measured error in problem gamblers46 |
| I'll win it back, then I'll stop. | Chasing | Each attempt needs a bigger stake against the same odds, and long losing runs are certain to come (Section 5)9 |
| I know this team. I know this market. | The illusion of control | Choice and familiarity raise confidence beyond the odds45; the operator's margin is built into every price |
| I was so close last time. | The near-miss | A near-miss pays nothing, but engages reward circuits as a win does6 |
| That loss was a fluke. | Biased evaluation | Bettors explain away losses and bolster wins48 |
| One big win would fix everything. | Ignoring the edge | The longer you play, the smaller the share of players who are ahead (Section 6) |
| This is investing, not gambling. | Mislabeling speculation | Speculation and gambling overlap closely, and the most active traders earn least62, 63 |
Knowing a thought is wrong doesn't stop it arriving, so the work is to recognize it quickly and already know what it is. Suppressing a thought tends to make it return50, and naming what you feel can reduce the emotional brain's response to it77. A thought about winning it back, recognized on sight as the one that always comes after a loss, has much less power than the same thought taken at face value.
11.2A response for every trigger
Triggers that can't be removed need a response decided in advance. Implementation intentions, plans of the form if this happens, then I will do that, have a medium-to-large effect on reaching goals across nearly a hundred studies78, and deliberately watching for the moment a habit starts helped people control strong habits79. A response decided in advance moves the decision from the evening, when the urge is strong and self-control is weak, to the morning, when it isn't. For an urge that is already under way, urge surfing, noticing the urge in the body and watching it rise and fall without acting on it, reduced the link between craving and use in a study of smokers80. The program names gambling among the habits it is used for.
The stress work matters more for gambling than its reputation suggests, because the stress is often caused by the gambling itself. Debts, hidden accounts and the conversations that haven't happened yet don't go away when the betting stops. Stress makes people fall back on habits3 and weakens the prefrontal control needed to resist them2. A response to money stress that isn't a bet has to be in place before the first hard phone call with a lender.
12
12. What should I do about gambling debt, and who else does it hurt?
Days 27 to 90
In brief
Face the full figure, get free debt advice, and stop any borrowing that funds gambling. Gambling harm reaches well beyond the gambler: a typical person with a gambling problem affects about six people. Gambling problems are also linked to a much higher risk of suicide, so get help early.
Start by getting the whole figure onto paper, every debt, every account and who is owed, and then get free debt advice before making any deal with a lender. Non-profit debt services can help you work out what you can afford, deal with creditors and avoid borrowing more. Don't use gambling to fix the debt. Section 6 explains why that makes it worse, and Section 5 why the urge to do it is so strong. The figures matter because the debt itself becomes a trigger: thinking about money is one of the most common settings for a relapse1.
The harm is measurable at scale. Muggleton and colleagues used anonymous data from a UK retail bank covering up to 6.5 million people over up to seven years, and examined how gambling, as a share of monthly income, was linked to 31 financial, social and health outcomes. Gambling was associated with more financial distress and less saving and planning, with worse lifestyle, health and wellbeing outcomes, with higher rates of later unemployment and physical disability, and, at the highest levels of gambling, with substantially higher mortality. The associations were strongest among the heaviest gamblers, and gambling tended to persist over time81. These are associations, not proof that gambling caused each outcome, but they come from what people actually spent, not what they reported.
Debt makes everything else harder. Swanton and Gainsbury's review found that gambling-related debt increases the likelihood of psychological distress, substance use, harm to the family, crime and suicidality20. Langham and colleagues' framework for gambling harm shows that the harms aren't limited to people who meet the criteria for a disorder, and that they reach families and communities19.
12.1The people around you
Goodwin and colleagues asked 3,076 Australians with gambling problems, and 2,129 people affected by someone else's gambling, how many people a gambling problem harmed. The people affected estimated six, including themselves; the gamblers estimated four. The authors concluded that six is the more accurate figure, because people with gambling problems tend to understate the harm. Low-risk and moderate-risk gamblers affected about one and three people. The people most often harmed were close family: partners and children82.
| 1 | Low riskAbout one other person affected |
| 3 | Moderate riskAbout three other people affected |
| 6 | Problem gamblingAbout six people affected, counting the person answering |
People with gambling problems themselves estimated four
Note. Estimates from 3,076 people with gambling problems and 2,129 people affected by someone else's gambling, in Australia
Source. Goodwin et al. 2017, International Gambling Studies82.
A drawing of one person at the center with the people affected by their gambling placed around them. At low risk, about one other person is affected. At moderate risk, about three. With a gambling problem, about six people, counting the person who answered. People with gambling problems themselves estimated four. The roles drawn, partner, children, a parent, a friend and a colleague, are illustrative.
12.2Suicide risk
Gambling problems carry a serious risk of suicide, and it should be said plainly. In a Swedish national register study of 2,099 people diagnosed with gambling disorder between 2005 and 2016, the suicide rate was 15 times that of the general population, and deaths from all causes 1.8 times; depression predicted suicide death83. In a national survey of 7,403 adults in England, 19.2% of people with problem gambling had had suicidal thoughts or attempts in the past year, against 4.4% of everyone else. Allowing for depression, anxiety, substance dependence and other factors reduced the difference, but problem gamblers still had 2.9 times the odds84. Among 3,549 young adults aged 16 to 24 in Great Britain, problem gambling was linked to nine times the odds of a suicide attempt in young men and nearly five times in young women, after adjusting for other factors85.
13
13. Can you stop gambling on your own?
Days 1 to 7, Brain chemistry restabilization
In brief
Some people do. About a third of people who have had gambling disorder recover without formal treatment. But most attempts don't last, and structured help works better than trying alone: talking therapies, especially cognitive behavioral therapy, have the strongest evidence, and some medication can reduce urges.
Some people stop on their own, and that's worth knowing, because gambling disorder isn't a life sentence. Slutske examined two large US national surveys. Among people who had had pathological gambling at some point in their lives, 36% to 39% had had no gambling problems in the past year, yet only 7% to 12% had ever had treatment or gone to Gamblers Anonymous. About a third, in other words, had recovered without formal help86. But staying stopped is hard. In the study that followed 101 people who had recently stopped, only 8% went the next twelve months without gambling at all1.
Two ledger rows of 100 tally marks each. In the first row, 36 marks are filled and 3 more are hatched to show the range of 36 to 39 people in 100 who had once had gambling disorder and had no gambling problems in the past year; a second band marks the 7 to 12 who had ever had treatment or gone to Gamblers Anonymous. In the second row, 8 marks are filled: the people in 100 who did not gamble at all in the 12 months after stopping.
13.1What treatment has been shown to do
Talking therapies have the strongest evidence. A Cochrane review of 14 randomized trials with 1,245 people found that cognitive behavioral therapy, compared with control conditions, had benefits in the three months after treatment that ranged from medium, for money lost to gambling, to very large, for the severity of gambling symptoms. Only one trial measured outcomes nine to twelve months later, and its effects were smaller and not statistically significant, so how long the benefit lasts is less certain87. In one of the larger trials, 231 people with pathological gambling were randomly given a referral to Gamblers Anonymous, the referral plus a workbook, or the referral plus eight sessions of individual cognitive behavioral therapy. The therapy reduced gambling compared with the referral alone, and both going to meetings and completing more sessions or exercises were linked to stopping88.
Some medication helps with urges. In an 18-week trial, 77 people with pathological gambling were randomly assigned to naltrexone, an opioid blocker, or a placebo. Those on naltrexone had significantly larger reductions in gambling urges and gambling behavior, and the lowest dose worked as well as the higher ones89. No medication is formally approved for gambling disorder, but placebo-controlled trials suggest that opioid blockers can help, and cognitive behavioral therapy, motivational interviewing and Gamblers Anonymous are all supported18. The evidence for Gamblers Anonymous itself is mixed: a scoping review of 17 studies found its effectiveness inconsistent90, while in one study of members, attending meetings and support from family and friends went with staying stopped68. Any decision about medication belongs to a doctor. Our program doesn't prescribe or recommend it, and it works alongside whatever care a person has.
What these approaches share is structure: a plan, a way of tracking what happens, work on the thoughts that drive gambling, and other people involved. Recording progress toward a goal improves the chances of reaching it, especially when the record is written down or shared91. People who stop alone can borrow that structure. They rarely have it by accident.
14
14. What should I do if I gamble again?
Days 15 to 60
In brief
Don't try to win it back. One bet is one event. Carrying on the next day to recover it is what turns one bet into a relapse. Write down what led to it, close whatever gap let it happen, and tell someone the same day.
If you place a bet after stopping, the most important thing is what you do next: don't try to win it back. With gambling, a single bet turns into chasing faster than with almost any other habit, because the loss itself creates the reason for the next bet (Section 5). The program's rule is that one bet is one event. Going back the next day to chase it, or to feel the rush again, is what the program calls a relapse. So stop the same day, write down what led up to it, close the gap that let it happen, whether that was an account, an app, a card or a free evening, and tell someone. If you're working with us, contact our team straight away.
How you explain the bet matters. Curry, Marlatt and Gordon studied people who had a cigarette after stopping. Those who blamed the lapse on something internal, stable and global about themselves, such as a lack of willpower, were more likely to go on to a full relapse92. Marlatt called this the abstinence violation effect: the feeling of having already failed, which makes it seem pointless to stop again. With gambling it has a sharper edge, because the bet left a loss, and the thought that comes with the shame is often that the only way to undo it is to win the money back. Witkiewitz and Marlatt's model of relapse treats a lapse as an event with causes that can be found and changed, not as proof that the attempt has failed93.
Coming back to get even is one of the two forms of chasing Zhang and Clark describe, alongside chasing within a session9. It's the version that follows a lapse. A bet placed on a Tuesday is a lost stake. A run of bets on Wednesday, Thursday and Friday to recover it is a relapse with a bigger hole. The difference between the two is decided in the hours after the first bet, and it can be decided in advance.
15
15. What does the Phalanx program target for someone stopping gambling, and when?
Days 61 to 90, Identity rewiring
In brief
Ninety days in three phases. The first month rebuilds sleep, structure and the shape of the day, puts the money on paper, and stops gambling on Day 15. The second month cuts off access, maps every trigger and builds a response for each. The third works on identity and the people and places that still tempt a bet. Six months of aftercare follow.
The Behavior Control System is the same 90-day program for every habit, applied to the loop beneath each person's gambling. Days 1 to 30 rebuild the ground gambling has been running on: sleep, the body clock, exercise, stress and a structured day with no long empty stretches. The client stops gambling on Day 15, in every form, after two weeks of that work. Days 31 to 60 work on the moment a bet actually happens: every trigger is mapped, access is removed wherever it can be, and each trigger that's left gets a prepared, rehearsed response, including the thoughts about winning it back and the stress of the money. Days 61 to 90 work on identity, on what drove the person to risk in the first place, and on the betting culture, events and relationships that still tempt them to bet. Six months of aftercare follow. It asks for about thirty minutes of focused work a day: a short lesson each morning, a brief log each night, and a set of daily practices, which the program calls north stars, built into the routine the person already has.
15.1Before Day 1
Every program starts with a Root-Cause Diagnostic: an application describing the habits involved and what has already been tried, followed by a thirty-minute, one-on-one conversation with our team. For gambling it has two jobs. The first is safety: it asks about debt, about risk to the person themselves, about medication that might be driving the gambling, and about drinking or other drugs that may need a doctor's involvement (Sections 2 and 17). The second is to identify the loop beneath the gambling: what it does for the person, the earliest recurring trigger, the conditions that make it likely, why earlier attempts broke down and what's missing for change to hold. Two people who both bet every day rarely have the same loop. One bets on in-play markets for the buzz during otherwise flat evenings; another trades to win back losses they're hiding; a third plays casino apps to switch off from stress. The structure of the diagnostic parallels the three domains the Addictions Neuroclinical Assessment proposes for this problem: the urge set off by triggers, negative emotion and executive function94. It also draws on the pathways model, which distinguishes gambling that was mainly learned from gambling that serves an emotional need26. It is not a clinical assessment.
A preparatory phase, Phase 0, follows before Day 1 and doesn't count toward the 90 days. It separates the decision to stop from the start. The client sets out in concrete terms the life they are building and what gambling has cost it, makes a commitment to someone who matters to them, chooses a start date that marks a real boundary in their life, and proves to themselves that they can hold one full day of control. The choice of start date rests on the fresh start effect: temporal landmarks such as the start of a week, a month or a meaningful date were followed by increases in aspirational behavior95. The day of control rests on Bandura's finding that direct experience of succeeding at a behavior is the most dependable source of belief that one can do it96. A commitment that is recorded and made to another person holds better than a private one91.
Day 15. Gambling stops
Select a marked day to read its target
Brain chemistry restabilization, Days 1 to 30Homeostasis
Impulse control, Days 31 to 60Abstinence with systems
Identity rewiring, Days 61 to 90Burn down the old subconscious and unconscious thinking models
A ledger of 90 day cells in three phase blocks. Days 1 to 30, brain chemistry restabilization, covers sleep, structure and putting the money on paper, with gambling stopping on Day 15. Days 31 to 60, impulse control, covers removing access, mapping triggers and a response for each. Days 61 to 90, identity rewiring, covers identity, motivation and the people and places that still tempt a bet. Marked days: 1 nightly log begins; 3 fixed sleep and wake times; 5 phone out of the bedroom; 9 a day built on fixed anchors; 12 every cheap reward listed; 15 gambling stops; 17 a demanding new pursuit; 18 awareness training; 27 every problem on paper, money included; 31 full trigger map; 32 accounts, apps and access removed; 38 unavoidable situations planned; 40 the thoughts that argue for a bet; 45 stress and gambling again; 49 watching an urge pass; 52 a response for every trigger; 61 identity work begins; 65 what motivates you, pointed elsewhere; 68 betting culture and outside pressures; 71 rehearsing high-risk situations; 81 replacing what gambling did. Six months of aftercare follow Day 90.
| Days | Target | Why it matters for stopping gambling |
|---|---|---|
| Before Day 1 | Root-Cause Diagnostic: the loop beneath the gambling, and checks for debt, risk to self and medication | Gambling disorder carries a raised suicide risk83; the loop is read across trigger-set urges, negative emotion and executive function94 |
| Before Day 1 | Commitment, a meaningful start date, one day of control | Fresh starts and direct experience of success raise follow-through95, 96 |
| 1 to 2 | How the loop works; the nightly log | Recorded monitoring of progress improves goal attainment91 |
| 3 to 5 | Sleep and wake times, daylight, evening light, phone out of the bedroom | Sleep loss weakens prefrontal control of emotion60 |
| 6 | Progressive resistance training and cardio | Physical activity reduced craving and anxiety in people treated for gambling65 |
| 7 | Daily meditation | Groundwork for observing urges; mindfulness-based relapse prevention reduced relapse to drugs and heavy drinking97 |
| 9 | A day built on fixed anchors | Boredom and the search for arousal are linked to gambling problems23 |
| 10 to 14 | The loop, every cheap reward listed, self-assessment | Gambling rarely travels alone24 |
| 15 | Gambling stops, in every form; habits that travel together stop together | Each bet keeps the learned links to its triggers alive76 |
| 16 to 26 | Heat and cold exposure, a demanding new pursuit, awareness training, breathing, memory and strategy training, perspective | Other rewards compete with the bet; vigilance controls strong habits41, 79 |
| 27 to 30 | Every problem on paper, money included; how dopamine and triggers work | Debt and thoughts about money are among the strongest relapse settings1, 20 |
| 31 to 32 | Full trigger map; accounts, apps, cards, marketing and routes removed | Changing the situation beats resisting an urge already under way69; self-exclusion reduces gambling74 |
| 33 to 39 | Why the early weeks are hard, the response sequence, unavoidable situations, breaking the routine | Cravings and restlessness are near universal when stopping22 |
| 40 to 43 | The thoughts that argue for a bet | Thinking errors are large and consistent in problem gamblers46 |
| 44 to 51 | Emotion, stress, breathing, relaxation, urge observation, an earned reward, the future self | Gambling raises cortisol, and money stress is a common relapse setting1, 32 |
| 52 to 60 | A response for every trigger; daily practice and an urge record | Implementation intentions have a medium-to-large effect on reaching goals78 |
| 61 to 70 | Identity, motivation, betting culture, outside pressures, limiting beliefs | Identity shapes which actions feel natural98; recovery is also a change of social identity99 |
| 71 to 80 | Rehearsal of high-risk gambling situations | Mental practice improves performance100 |
| 81 to 90 | Replacing each function gambling served; review of the 90 days | A new routine takes weeks to months to become automatic101 |
| After 90 | Self-forgiveness, identity reinforcement, six months of aftercare | How a lapse is explained predicts whether it becomes a relapse92 |
15.2Why the order matters for gambling
The order follows from the research in Sections 2 to 14. Gambling stops after two weeks of work on sleep, structure and stress, because the empty evenings and the stress that set off most relapses need something already in place on the first night without a bet1, 23. The money goes onto paper at the end of the first month, before the work on thoughts about winning it back, so that the client's own figures are ready as evidence. Access is removed systematically at the start of the second month, guided by a full map of the triggers, so that the barriers cover every route rather than only the obvious one, and the responses that follow have time to work in the delay those barriers create69. Identity and social context come last, because they change slowest and because a new self-description needs weeks of evidence behind it to be believed.
The motivation work matters for gambling because the drive behind it is often a good one in the wrong place. A person who loves competition, reading odds and taking calculated risks doesn't need to stop being that person. They need somewhere for it to go that adds up over time instead of draining away. People act in line with the identity that feels relevant at the moment98, and recovery from addiction often involves taking on a new social identity as well as dropping an old one99.
Replacement comes last because a habit that served a function leaves a gap when it stops, and a gap left empty tends to be filled by whatever is most available. A replacement placed at the same time and in the same setting as the old bet can take over its context39. Lally and colleagues found that the automaticity of a new daily behavior built up gradually, reaching 95% of its plateau after a median of 66 days, with wide variation between people, and that missing a single occasion didn't materially affect the process101. By Day 90 the replacement has been in place long enough to begin running on its own. Rebuilding finances usually takes longer than 90 days, and the aftercare period exists partly for that stretch.
15.3In our clients' words
None of the clients whose stories we have published came to us mainly for gambling, so this paper quotes no client. We would rather leave the section without a quotation than borrow one from someone who came for a different habit. Our results for gambling are part of the overall figures reported in Section 16.
16
16. What do our results show, and what can't this paper tell you?
In brief
We report a 97% success rate, meaning clients who ran the program and stayed off the habit through the program and six months of aftercare. It comes from our own client follow-up, not from a controlled trial, and the research in this paper supports each part of the method without testing the whole.
Phalanx Labs has worked with 290+ clients across 12 countries over 7 years. Of those clients, 98.4% had already tried and failed to stop before they came to us. Our success rate is 97%, defined as the share of clients who ran the program and stayed off the habit through the program and the six months of aftercare that follow it. That rate covers all of our clients and all of the habits they came with. We don't publish a separate rate for gambling. Because the definition matters as much as the number, we set out below what each figure counts, how it is known and what it does not establish.
| Figure | What it counts | How it is known |
|---|---|---|
| 290+ clients | People who have worked with Phalanx Labs over 7 years | Client records |
| 12 countries | Countries in which those clients lived while working with us | Client records |
| 98.4% | Share of clients who had already tried and failed to stop before they came to us | What clients reported about their history in their application and the diagnostic |
| 97% success rate | Clients who ran the program and stayed off the habit through the program plus 6 months of aftercare | Client follow-up across the program and the six months of aftercare |
16.1How outcomes are tracked
Throughout the program, the client keeps a nightly log and completes a weekly progress update. These are written records of what happened, what was difficult and what was handled; they are not scored instruments. At the end of each of the first two phases the client has a progress call with our team, the first around Day 28 and the second after Day 60. During aftercare we follow up with clients on whether they have stayed off the habit. A client counts as a success when they have run the program and stayed off the habit through the program and the full six months of aftercare.
16.2What our figures do not show
- Self-report. Whether a client has stayed off gambling is known from what the client tells us, not from bank or operator records.
- Selection. Clients choose to apply, are accepted after a diagnostic in which we decline people we can't help, and are counted only if they ran the program. People who decide to work with us may differ in motivation or circumstance from people who don't.
- No comparison group. We can't say how many of the same people would have stopped through another route, such as therapy, medication, Gamblers Anonymous or on their own, over the same period. Section 13 shows that a substantial share of people recover without treatment.
- Time window. The success rate covers the program and six months of aftercare. It doesn't describe what happens after that, and the relapse research in Section 11 shows that risk continues beyond it.
- All habits together. The rate is across every habit our clients bring. We don't report a rate for gambling alone, and a single rate doesn't predict the outcome for any one person.
16.3What the research in this paper does not show
The studies cited here have their own limits, and readers should weigh them. Several of the most vivid findings come from small samples or from people who were not problem gamblers: the near-miss and disguised-loss studies used healthy volunteers, students or novice players6, 7, 44, the dopamine imaging studies scanned a few dozen people at most14, 15, and the withdrawal figures come from people in treatment who reported their own symptoms22. The uncertainty finding in Section 3 was made in monkeys13. The research on suicide and on financial harm shows strong associations but can't by itself show that gambling caused each outcome81, 84. Some of the methods described in this paper, such as urge surfing and implementation intentions, were tested mainly in other habits78, 80, and we use them for the mechanism they describe and say so where we cite them. The evidence on self-exclusion comes mostly from people who chose to enroll, without comparison groups74.
Other approaches have stronger trial evidence than ours. Cognitive behavioral therapy for gambling has been tested in randomized trials87, 88, and naltrexone reduced urges and gambling in a placebo-controlled trial89. Our method has not been tested in a randomized or controlled trial, its outcomes have not been assessed independently, and it has not been published in a peer-reviewed journal. The research supports the reasoning behind each element. It doesn't show that the combination works, or how much each element contributes. The figures in Table 5 are our evidence for the combination, with the limits stated above. A controlled evaluation would need independent outcome assessment, ideally with financial records, a comparison condition and follow-up beyond six months. We would welcome one.
17
17. When should you get help straight away, and what is this program not?
In brief
Get help straight away if you're thinking about harming yourself, if debt has become unmanageable, or if you've started gambling after beginning a medicine for Parkinson's disease or restless legs. The program is not therapy, medical treatment, financial advice or a crisis service.
Get help straight away if you have thoughts of harming yourself or ending your life, whatever the size of the debt. Gambling disorder is linked to a much higher risk of suicide (Section 12)83. Contact emergency services or a crisis line: in the US, call or text 988; in the UK and Ireland, Samaritans on 116 123; in India, Tele-MANAS on 14416. If your debts are more than you can manage, get free, non-profit debt advice before you agree anything with a lender or borrow more. If you started gambling after beginning a medicine for Parkinson's disease or restless legs, tell your doctor, and don't stop or change the medicine on your own27. If you also drink heavily every day, or take benzodiazepines or other prescription drugs, stopping those suddenly can be dangerous, so plan any change with a doctor.
Phalanx Labs is a behavior and performance engineering firm. The Behavior Control System is a structured method for changing behavior. It is not therapy, clinical care, medical treatment or financial advice, and it does not diagnose or treat any medical or psychiatric condition. Our team doesn't act as the client's doctor, therapist or financial adviser, and the program doesn't replace any of them. Where the diagnostic suggests a medical, psychiatric or financial risk, we tell the person to get that help first.
Some of the program's physical practices carry ordinary risks of their own. Cold and heat exposure and starting a training program aren't suitable for everyone, and people with heart conditions, high blood pressure or other medical conditions should check with their doctor first. The program gives general information about supplements and tells clients to consult a doctor before taking any; it does not prescribe or recommend medication or supplements.
The program is also not designed for every situation. It is not a crisis service. It isn't suitable as the only support for someone with a serious mental health condition, someone at risk of harming themselves or others, or someone whose finances need urgent professional help. The diagnostic exists partly to identify these situations, and when we can't help, we say so and suggest the person seek appropriate care.
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